
Welcome!
I'm a Game Designer & Quality Assurance professional with experience working in Combat & Systems design.
With a traditional background in philosophy, and gravitating to video game development over time, solving open-ended and abstract problems with creativity and precision is what keeps me up at night.
Featured Work
Title: Canary
Genre: JRPG, 2D
Role: Solo Designer/Developer
Development: Personal Project | 9 months | 1 Developer
Tools: Excel, RPG Maker MV, Aseprite
Inspired by 2D RPG’s such as Yume Nikki & Undertale, among others, this game has you playing the role of Romeo - just another boy looking to wake up early to play the newest raid introduced in his favorite MMORPG - Synthesis Online.
Waking up to his phone ringing from his closest friend, Irene, he hurries onto the game to partake in the 16-player adventure. As things progress however, the raid begins to unravel in unexpected ways for our main protagonist.
Title: Roark’s Attack on Titan Fan Game
Genre: TPS, PVP, Multiplayer
Role: Gameplay Designer
Development: Team Project | 10 months | 5 Developers
Tools: Git, Excel, Unity Engine, Trello
A fan-made project - this is primarily a multi-player focused PVP game where players can battle it out in wide range of team-based and free-for-all game modes.
With the fan-game accruing a total of over 500,000 downloads, I served as the game’s gameplay designer, focusing on improvements and balance to the various weapons, maps, and modes for both casual & competitive play.
Title: Type-2033
Genre: FPS, Metroidvania, Boomer-Shooter
Role: Solo Designer & Developer
Development: School Capstone Project | 1 Month | 1 Developer
Tools: Unreal Engine 5
Made as a capstone project for Circuit Stream’s Game Design bootcamp, Type-2033 is an FPS-metroidvania where the player takes control an android tasked to escape the facility they’re confined within.
The game is a prototype that sports twelve different rooms, three different enemy type with unique behavior and attacks, and one weapon & ability pick-up.
Other Work
Title: Robin’s Compass
Genre: Third-Person, RPG, Narrative
Role: Game Designer
Development: School Project | 2 Developers | 2 Weeks
Tools: Unreal Engine 5, Figma, Trello
Title: Chill Gamer Simulator
Genre: FPS, Aim-Trainer
Role: Game Designer
Development: Game Jam | 2 Developers | 1 Week
Tools: Unreal Engine 5